﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;

namespace MDFGame
{
    public class AreaInfoComponent:Component
    {
        public AreaType AreaType;
        public Owner Owner;
        public AreaState AreaState;
        public Dictionary<string, int> AreaValue = new Dictionary<string, int>();
        public bool EffectActive;
        public bool IgnoreArea;
        public List<BuffPackage> BuffPackage;
    }
}
